KO.LOL League of Legends Stats ko.lol Download

patch 16.14, ranked solo queue

League of Legends stats, measured

We count real ranked games and publish the count, the range and the sample.

What does the store hold right now?

Pool from Diamond outwards, 3 regions. Counted .

Store status
Live the API this site is built from
Ranked games
108,616 recorded in full
Players
1,085,944 one row per player per game
Item buys
47,183,210 replayed from those games

What is strong on patch 16.14 right now?

The highest scored pick in each role, out of 484 champion and role pairs with enough games to score. Win impact is games won per 100 played against the average pick in the same role, and a pair needs 30 recorded games before it is scored.

Top · 2,442 games
B
wins per 100 games vs the top average
Jungle · 1,230 games
A
wins per 100 games vs the jungle average
Mid · 3,793 games
A
wins per 100 games vs the mid average
Bot · 2,701 games
A
wins per 100 games vs the bot average
Support · 4,640 games
A
wins per 100 games vs the support average

The tier list for patch 16.14, every scored champion and role, with the full range and provenance on every figure.

What moved on patch 16.14?

The same item measured on both sides of the patch boundary, 10 days either way. 1 of 6 measured items moved, meaning the whole range sits clear of zero. The other 5 ranges cover zero, so the games so far cannot tell those items apart from how they played on the patch before.

Winning more since the patch

Range clear of zero, 10 days either side of the boundary.

Nothing with enough games has moved up yet.

Winning less since the patch

Range clear of zero, 10 days either side of the boundary.

Protoplasm Harness
-1.5

This compares the same item before and after the patch landed, so everything else that changed in that window changed for both sides. The full patch 16.14 report.

What can you explore in the data?

One explorer per question, every answer with its range and its games.

How much farm does each champion take per minute?

How much gold does each champion hold at 15 minutes?

How much vision score does each champion earn per minute?

How long do games run, and who wins the long ones?

All 12 data explorers.

What this site does that the others do not

Nothing here is a guess dressed up as a statistic.

Most stats sites print one win rate per champion, off a pool they do not describe, with nothing to say how far off it might be. This site prints the measurement instead: the value, the 95% range around it, the games it stands on, and one word saying whether we counted it in that exact spot or borrowed part of it from similar spots. When there are not enough games it says that and shows no number at all: a pair with 30 games and one with twenty thousand do not get to look the same. How ko.lol measures things.

What we do not have yet

Named here so nobody goes looking for a page that does not exist.

Counters and synergies live on the champion pages, each with its range and its games, and pairs under the games floor are counted rather than ranked. What is still not here is any counter number worked out by subtracting two win rates, because that ignores who was playing and what else was in the game.

Player profiles fill in as recorded games are matched to players; until then a looked-up player mostly gets an honest "still matching" answer rather than a page. The desktop app reads your own games today.

These numbers come from 108,616 ranked games we recorded on EUW, Korea and NA, found by following Diamond players and the people they play with. That is not every rank and it is not every region. Everything on this page is patch 16.14. Counted up to .

Store counted up to . Patch 16.14 numbers recomputed .

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Your champion pool, your matchups and your patch notes, on your desktop while you play.

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